Programming
Language: C++ (May change during course of development). Note: Source code for the game is available to those who e-mail me about it. :-)
About Takahiro, the programmer and project supervisor. He is 18, living in California. He has been using C++ for 6 years and is ~okay~ at it. He has been involved in three other large programming projects, all console RPGs. His knowledge from his previous experiences give him the confidence he needs to believe that this project can be done. He is friendly, and loves to chat, play sports, practice martial arts, listen to music, watch movies, and work (it's the pay, baby!). If you ever need someone to talk to, he's your man. He'll be there for you. That's all I can say for now. =)
- - - - MUST READ - - - -
Standard software disclaimer. We, the members of the Project: Sailor Moon RPG staff are not responsible for anything that may happen to you, your computer, or anything else you can think of when you use this software. All software is available as an AS-IS basis and is use at your own risk. Although we are confident that the software has been developed with safeguards and good intentions, we cannot be responsible for anything that happens. You're on your own.
Download the Game Test Program (256 KB)
[www.chocobo.org][members.xoom.com]
This program should detect your CPU and will determine if
your computer can handle the actual game release.
Download the SMRPG Map Editor v2.0
(223 KB) [www.chocobo.org][members.xoom.com]
Rewritten in C++, this Map Editor is compatible with the overworld
as of date. Remember to read the README.TXT file first, otherwise
you might get stuck. We may or may not be needing people to make maps,
contact me for information.
Download the SMRPG Overworld v1.2
(1,322 KB) [www.chocobo.org][members.xoom.com]
Demonstration of the menuing system, character
movement (animation), map engine (switching to new maps), and talk messaging
system (reading signs, talking to people)! Check it out!

Is that ugly? Well, try and beat it- contribute and become
a part of our artwork staff!
Questions about the programming? E-mail me!